A downloadable game for Windows

Made for #PROCJAM 2016 - Aimlessly fly about and shoot red things

Not really any different gameplay from an Unreal Engine sample project, but the landscape generation took a lot longer than planned since UE's landscape tool doesn't allow editing at runtime so I had to build a procedural mesh manually.


Omega_v_0_4.zip 110 MB


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v0.3 changes:

The environment's colours are randomly set (terrain, 'water', enemies, and fog)